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Religions - Lords of Ohran

dimanche 15 octobre 2000, par Guillaume

Voici la conversion au format RMSS, tel que c’est présenté dans le Channeling Companion, des cultes représentant les différentes divinités d’Ohran pour Shadow World.

Kuor Sphere : Weather/ Lesser Flows
Profession Bonuses
Lore~Magical +5
Influence +10
Outdoor~Environmental +10
Power~Awareness +5
Power~Manipulation +10
Power Points Development +5
Spell Group +5

Skills
Occupational :
Weather Watching,
Spell Lore

Everyman :
Religion,
Outdoor~Environmental Category
1 Skill in Power~Manipulation
1 Skill in Power~Awareness

Restricted :
Armor Group
Weapon Group

Prime Requisites
Constitution or Reasoning
Spell Lists
Channels
Divine Magic
Holy Element
Holy Wrath
Protections
Spiritual Vision

 

Valris Sphere : Learning/ Wisdom
Profession Bonuses
Influence +10
Lore Group +10
Power Points Development +5
Science/Analytic Group +10
Spell Group +5
Technical/Trade Group +10

Skills
Occupational :
Religion

Everyman :
Communication Category
History
10 Skills in Technical/Trade Group
5 Skills in Science/Analytic Group

Restricted :
Armor Group
Weapon Group

Prime Requisites
Memory
Spell Lists
Channels
Communal Ways
Divine Magic
Holy Trances
Holy Wrath
Proselytizing

 

Reann Sphere : Night

Profession Bonuses
Awareness Group +10
Power Points Development +10
Subterfuge Group +10
Spell Group +10
Weapon Group +5

Skills
Occupational :
Star Gazing
Astronomy
Divination

Everyman :
Religion
Spell Lore
Subterfuge~Stealth Category

Restricted :
None

Special Abilities
+5 Awareness Group
+10 Subterfuge~Stealth

Prime Requisite
Reasoning


Spell Lists
Communal Ways
Proselytizing
Protections
Repulsions
Summons
Spiritual Vision

 

Eisa Sphere : Death / Rebirth

Profession Bonuses
Influence +5
Lore Group +10
Power~Awareness Category +5
Power Points Development +10
Spell Group +10
Technical/Trade Group +5

Skills
Occupational :
Religion
Midwifery

Everyman :
First Aid
Herb lore
Second Aid
Surgery

Restricted :
None

Special Abilities
+5 RR versus Undead Effects


Prime Requisite
Self Discipline

Spell Lists
Death Mastery
Life Mastery
Proselytizing
Protections
Spiritual Visions,
Repulsions

 

Phaon Sphere : Sun

Profession Bonuses
Armor Group +10
Awareness Group +5
Influence +5
Lore Group +10
Power Awareness +5
Power Points Development +5
Spell Group +5
Weapon Group +5

Skills
Occupational :
First Aid

Everyman :
Herb Lore
Navigation
Religion
Spell Lore
Outdoor~Environmental

Restricted :
None

Special Abilities
+15 to all Awareness~Searching Skills

Prime Requisite
Reasoning

Spell Lists
Communal Ways
Holy Element ( Fire )
Holy Wrath
Life Mastery
Protections
Repulsions

 

Oriana Sphere : Love / Fertility

Profession Bonuses
Awareness Group +5
Influence +20
Lore Group +5
Power Point Development +5
Self Control +5
Spell Group +10

Skills
Occupational :
Herb Lore
Use Prepared Herbs

Everyman :
Religion
Dancing
All skills in Influence category

Restricted :
Body development

Special Abilities
+15 to all Influence Skills


Prime Requisite
Self Discipline

Spell Lists
Divine Magic
Life Mastery
Proselytizing
Protections
Repulsions
Summons

 

Cay Sphere : Strenght

Profession Bonuses
Armor Group +5
Athletic Brown +10
Athletic Endurance +10
Athletic Gymnastics +5
Influence +5
Power Point Development +5
Spell Group +5
Weapon Group +5

Skills
Occupational :
1 Skill in Athletic~Brawn
1 Skill in Athletic~Endurance
1 Skill in Athletic~Gymnastics

Everyman :
Religion
All skills in Athletic~Brawn
All skills in Athletic~Endurance
All skills in Athletic~Gymnastics

Restricted :
None

Special Abilities
+15 to Resistance Rolls versus undead effects

Prime Requisite
Constitution

Spell Lists
Death Mastery
Holy Elements
Holy Symbol
Holy Weapon
Holy Wrath
Repulsions

 

Iloura Sphere : Earth

Profession Bonuses
Awareness Group +10
Influence +5
Lore Group +5
Power~Awareness +5
Power Point Development +5
Spell Group +10
Technical/Trade~General +5

Skills
Occupational :
Orticulture
Herb Lore

Everyman :
History
Religion
Enris-Sokal Writen

Restricted :
None

Special Abilities
+25 Awareness Maneuvers involving Earth Stones

Prime Requisite
Memory

Spell Lists
Divine Magic
Faith Shield
Holy Element ( Earth )
Natures Domination
Protections
Summons

 

Shaal Sphere : Sea

Profession Bonuses
Armor Group +5
Awareness Group +5
Influence +5
Lore Group +5
Outdoor~Environmental +15
Power Points Development +5
Spell Group +5
Weapon Group +5

Skills
Occupational :
Swimming

Everyman :
Rope Mastery
Sailing
Boat Piloting
Religion
All skills in
Outdoor~Environmental

Restricted :
None

Special Abilities
+25 to awareness Maneuvers while underwater
Watervision 50'

Prime Requisite
Memory

Spell Lists
Aquatic Forms
Channels
Communal Ways
Holy Elements ( Water )
Proselytizing
Protections

 

Jaysek Sphere : Magic/Visual Arts

Profession Bonuses
Influence +5
Lore~Magical +15
Power~Awareness +5
Power~Manipulation +5
Power Point Development +10
Spell Group +10

Skills
Occupational :
Spell Lore

Everyman :
Religion
Acting
1 Skill in Power~Manipulation
1 Skill in Spell Group

Restricted :
Armor Group
Body Development
Weapon Group

Special Abilities
+10 to Influence
+5 to Power~Manipulation


Prime Requisite
Reasoning

Spell Lists
Communal Ways
Holy Element ( Essaence *)
Proselytizing
Protections
Repulsions
Summons

 

Kieron Sphere : Festival/Arts

Profession Bonuses
Artistic Group +15
Crafts +10
Athletic~Gymnastics +5
Awareness~Senses +5
Power Points Development +5
Spell Group +5
Subterfuge~Stealth +5

Skills
Occupational :
1 skill in the Artistic Group

Everyman :
All skills in the Artistic Group
1 Skill in Crafts

Restricted :
None

Special Abilities
Can make a sense reality maneuver to detect illusion

Prime requisite
Reasoning

Spell Lists
Communal Ways
Divine Magic
Holy Elements
Protections
Sprirtual Visions
Summons

 

Teris Sphere : Messenger of Gods

Profession Bonuses
Armor~Light +10
Communication +5
Artistic Group +5
Influence +10
Lore Group +5
Power Points Development +5
Spell Group +5
Weapon Group +5

Skills
Occupational :
None

Everyman :
All Skills in Communication
All Skills in Influence
Heraldry

Restricted :
None

Special Abilities
None


Prime Requisite
Self Discipline

Spell Lists
Communal Ways
Divine Aura
Holy defenses
Holy Elements ( Wind )
Proselytizing
Protections

 

Iorak Sphere : The Smith/ Metalworking

Profession Bonuses
Armor Group +10
Crafts +10
Influence +5
Lore Group +5
Power Points Development +5
Spell Group +5
Weapon Group +10

Skills
Occupational :
1 Metalcrafting Skills

Everyman :
All skills in Craft category that involve metal
Foraging
Religion

Restricted :
None

Special Abilities
+10 to any lore involving armors, weapons or metal
+5 to Artifact Lore

Prime Requisite
Constitution

Spell Lists
Ceremonies
Channels
Divine magic
Faith's Shield
Holy Element ( Metal )
Holy Weapon

 



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