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The Platonian Puzzle

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mercredi 28 novembre 2007, par Tohdharyn

How to get rid of your players (Enigme en Anglais)

The adventurers discover a safe deposit or a locked door. The closing mechanism is provided with 20 turning locks, which are sined with the numbers 1-20. Each turning lock is additionally signed with mysterious indications, these serves however only for the diverson and has for the mystery any meaning. (nice gamemasters leave these "Beauties" therefore also away.) Each of the turning locks is moveable only in the clockwise direction, and there are 34 rest positions. (again with indications, best lozenges and Kant symbols.) Every time all wheels on "0"-stage (twelve o’clock) are, clicking can be heard in the mechanism. Beside the dailingdiscs is a lever, which can be put down at any time. It has only two positions. Everywhere in the catch mechanism are small holes. If the mechanism is wrongly served, out of it possibly a terribleness flows depending upon gamemaster. In my case (thief safety device) it was extremely responsible, bang-red color.---

The trick at this safe deposit is now that the correct combination of the buttons does not only have to be found, but that the buttons in the correct order must be served. This does not happen the trap is released. (in this way it also a master is in locks cracks not possible to go around this obstacle simply. That is particularly in not magic worlds of large advantage.) Together with the mechanism the adventurers find a stone tetrahedron (like a D4) also somewhere, on whose four sides the following sayings are written. (no sequence !)

the beauty pure in stone was hidden,
but art in it the form only wake.
The knowledge is needed of hit a corner and Kant’,
not each form completion fant.

First needs the three,
second already the four,
then again three,
the five the next sign,
to good the latter the three,
are enough is to close this circle.

The order of this group,
the side you only points.
Completely look on the corners,
which also looks smart man.
In order to hide numbers, this limmerik is knitted.
If they indicate the consequence,
then nevertheless still the trick is missing,
forgets you however,
then you, oh pain blows !

$the numbers knew the Turn !$
that were it nearly, now look :
Save for you - forestalls.
Makes if you it correct, the gate opens.

Here it is to be noted that should be written the sentence marked by $.. $ in easily different writing. (not too remarkably, but with exact view recognizably)
The mystery solution is now somewhat distorted : In order to be able to solve the entire mystery, one must remember the Platonic bodies. (these are : Tetrahedron (D4), cube (D6), octahedron (D8), dodekaeder (D12) and icosahedron (D20). (- the D10 does not belong to.)

In addition, the first saying is to refer to it, it can be quite helpful, if the Gamemaster plays somewhat remarkably with his cubes.... Also the gamemasterr may have insert different references. (about beautifully polished jewels in evenly the five forms). Everyone must know there, what he/she might turn on his/her players !
Apart from the reference to the cubes one infers from the first saying still that it would be important to note edges and corners of the respective cubes. Here are they :

Tetrahedron (Trigons as sides) : 4 sides, 6 edges,4 corners
cube (Quadgons as sides) : 6 sides, 12 edges, 8 corners
octahedron (Trigons as sides) : 8 sides, 12 edges, 6 corners Dodekaeder(Pentagramms as Side):12 sides, 30 edges, 20 corners Ikosadeder(Trigons as Sides):20 sides, 30 edges, 12 corners

The second saying makes again attentive to the diceforms, by addressing the basic figures (Trigons,qudrons, quintons) the cube.
In addition one that the cubes must be arranged according to their side’s number, experiences thus W4 > W6 > W8 > W12 > W20
The third saying is now the first actual key, it betrays that the corners of the cubes are actually to be understood as numbers. It concerns thereby the numbers of the rotary buttons. Together with the order found above one knows now, which rotary buttons must be turned in which consequence, i.e. : button-4, button-8, button-6, button-20 and too lastly button-12
however is missing still, as far they must be turned. ("the TURN")

About it the fourth saying informs,
which contains however still another word mystery.
The first sentence is therefore differently written, in order to draw special attention on itself.
The second line means now that the first sentence is evenly only NEARLY correct, because one must consider first the third sentence.
These struck "the" away to leave, and "the" to begin before it. From "The numbers knew the Turn !" becomes with something fate : "Die numbers dice turn" and/or "Die numbers of the edges turn !" Thus the entire combination is certain :

Place first the button #4 to 6.
Place afterwards the button #8 to 12.
Place afterwards the button #6 to 12.
Place afterwards the button #20 to 30.
Place afterwards the button #12 to 30.

In the end still pull the lever,
and the lock comes up.
This mystery is quite creatable, although completely beautifully hard. My group consisting of 3 good mystery breakers needed in addition about 90 minutes.

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